Lone Wolf should ignore Gremlins as a "nearby ally" Pod Substitution code should now respect "Protected" string in encounter name and not make any substitutions Fixed Sniper Rifle laser sound range to 30. Removed Reaper from AWC list, would not work on gunner without Fleche Added IsPanicked check for various abilities that shouldn't work when panicked (not sure if IsImpaired covers panicked or not) Attempted fix for LR pop-up when unit is impaired and not getting LR bonus Blanked-out vanilla ENDS TURN loc because it was often used inaccurately. Fix bug with "Strip All Weapon Upgrades" stripping the current soldier when used from the weapon upgrade UI. Fix bug with some soldiers not having their weapons stripped when "Strip All Weapon Upgrades" is used Fix bug with weapon pawn not updating properly after stripping weapon upgrades in the weapon upgrade UI Moved "Strip All Weapon Upgrades" button to bottom nav-bar of the weapon upgrade UI Restore weapon upgrade UI to showing 4 slots at a time. Fix a bug causing non-ballistic weapons to not stack correctly in the inventory after stripping all weapon mods. Should avoid starting missions with people on fire tiles. Replace the md_ShootingRange_01 parcel with a modified _LW variant that removes the fire from one of the XCOM squad spawn locations. Add a backup TriggerEvent for 'LiberateStage2Complete' when the network tower trigger occurs. Attempted fix for case where liberation object chain would not advance when liberation 2 was completed. Allow to fire the on clicked delegate for mod-added armory buttons. Fix keyboard navigation order issue in the armory with mod-added entries (AWC, Officer abilities) being skipped over. Courtesy of robojumper and the Community Highlander project. Port fix to allow mod-added menu items to respond to keyboard activation. Dead/Captured Psi units will not show eligible for Psi level up Fall back effect (used by Flush, Roust and Fall Back) will no longer trigger on stunned units They may still target friendlies after being enraged. Berserkers should no longer attack friendly units while in yellow alert on datatap missions. Alerted units will now be alerted to the location where explosives detonated instead of the location of the unit that threw/launched/placed them. Added a listener to the TransferMec effect that breaks MindControl when the only remaining units are mind-controlled units that cannot evac. Full Override Permanent now does not break MindControl on source unit death or leaving play (e.g. Ensures they still drop a corpse if you manage to kill them before they transform. Add faceless base loot (corpse) to the faceless civilian & rebel character templates. Attempted fix for bug causing failed facility sabotage missions to still destroy the facility Fix bug causing Invasion missions to sometimes be considered a failure if the spike is destroyed after all aliens are defeated. Requires a new campaign to avoid the bug. Fix bug causing the DLC mission sites to spawn more than once in a campaign. Attempted fix for the "squad stuck on mission" bug when infiltrating an about-to-expire mission. Fix base game bug with PCS items disappearing from soldiers. Fix a bug causing newly-hired units to rapidly level up, especially mid/late game black market purchases.
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